class Celestine::Animate

Included Modules

Defined in:

Constant Summary

TAG = "animate"

Instance Method Summary

Instance methods inherited from module Celestine::Modules::CommonAnimate

accumulate=(accumulate) accumulate=, accumulate? accumulate?, additive=(additive) additive=, additive? additive?, animate_attribute(io : IO) animate_attribute, calc_mode : String? calc_mode, calc_mode=(calc_mode : String?) calc_mode=, duration : IFNumber? duration, duration=(duration : IFNumber?) duration=, duration_units : String? duration_units, duration_units=(duration_units : String?) duration_units=, freeze=(freeze) freeze=, freeze? freeze?, key_splines : Array(SIFNumber) key_splines, key_splines=(key_splines : Array(SIFNumber)) key_splines=, key_times : Array(SIFNumber) key_times, key_times=(key_times : Array(SIFNumber)) key_times=, max : IFNumber? max, max=(max : IFNumber?) max=, max_units : String? max_units, max_units=(max_units : String?) max_units=, min : IFNumber? min, min=(min : IFNumber?) min=, min_units : String? min_units, min_units=(min_units : String?) min_units=, repeat_count : IFNumber | String | Nil repeat_count, repeat_count=(repeat_count : IFNumber | String | Nil) repeat_count=, repeat_duration : IFNumber? repeat_duration, repeat_duration=(repeat_duration : IFNumber?) repeat_duration=, repeat_duration_units : String? repeat_duration_units, repeat_duration_units=(repeat_duration_units : String?) repeat_duration_units=, values : Array(SIFNumber) values, values=(values : Array(SIFNumber)) values=

Instance methods inherited from module Celestine::Modules::Animate

animate(&block : Proc(Celestine::Animate, Nil)) animate

Instance methods inherited from class Celestine::Drawable

class_attribute(io : IO) class_attribute, classes : Array(String) classes, classes=(classes : Array(String)) classes=, custom_attribute(io : IO) custom_attribute, custom_attrs : Hash(String, String) custom_attrs, custom_attrs=(custom_attrs) custom_attrs=, draw(io : IO) : Nil draw, id : String? id, id=(id : String?) id=, id_attribute(io : IO) id_attribute, inner_elements : IO::Memory inner_elements, inner_elements=(inner_elements) inner_elements=, style : Hash(String, String) style, style=(style) style=, style_attribute(io : IO) style_attribute

Instance Method Detail

def attribute : String? #

The attribute that will be controlled by the animation. You can dig into any Celestine::Drawable's Attrs module (ex: Celestine::Circle::Attrs) and it will contain a list of all attributes the drawable has access to, however, not all attributes are animatable.


def attribute=(attribute : String?) #

The attribute that will be controlled by the animation. You can dig into any Celestine::Drawable's Attrs module (ex: Celestine::Circle::Attrs) and it will contain a list of all attributes the drawable has access to, however, not all attributes are animatable.


def by : IFNumber? #

An optional way to specify the amount an attribute should change by per frame


def by=(by : IFNumber?) #

An optional way to specify the amount an attribute should change by per frame


def by_units : String? #

What kind of unit #by should use when rendering


def by_units=(by_units : String?) #

What kind of unit #by should use when rendering


def draw(io : IO) : Nil #
Description copied from class Celestine::Drawable

Main draw method for a drawable. Takes in and interacts with an io.


def from : IFNumber? #

An optional way to specify what value to start at in the animation.


def from=(from : IFNumber?) #

An optional way to specify what value to start at in the animation.


def from_units : String? #

What kind of unit #from should use when rendering


def from_units=(from_units : String?) #

What kind of unit #from should use when rendering


def to : IFNumber? #

An optional way to specify what value to end at in the animation.


def to=(to : IFNumber?) #

An optional way to specify what value to end at in the animation.


def to_units : String? #

What kind of unit #to should use when rendering


def to_units=(to_units : String?) #

What kind of unit #to should use when rendering