class Celestine::Text

Overview

Draws and holds information for text

Included Modules

Defined in:

Constant Summary

TAG = "text"

Instance Method Summary

Instance methods inherited from module Celestine::Modules::Animate::Transform

animate_transform_rotate(&block : Proc(Celestine::Animate::Transform::Rotate, Nil)) animate_transform_rotate, animate_transform_scale(&block : Proc(Celestine::Animate::Transform::Scale, Nil)) animate_transform_scale, animate_transform_skew_x(&block : Proc(Celestine::Animate::Transform::SkewX, Nil)) animate_transform_skew_x, animate_transform_skew_y(&block : Proc(Celestine::Animate::Transform::SkewY, Nil)) animate_transform_skew_y, animate_transform_translate(&block : Proc(Celestine::Animate::Transform::Translate, Nil)) animate_transform_translate

Instance methods inherited from module Celestine::Modules::Animate::Motion

animate_motion(&block : Celestine::Animate::Motion -> Celestine::Animate::Motion) animate_motion

Instance methods inherited from module Celestine::Modules::Animate

animate(&block : Proc(Celestine::Animate, Nil)) animate

Instance methods inherited from module Celestine::Modules::Filter

filter_attribute(io : IO) filter_attribute, set_filter(id : String)
set_filter(filter : Celestine::Filter)
set_filter

Instance methods inherited from module Celestine::Modules::Mask

mask_attribute(io : IO) mask_attribute, set_mask(id : String)
set_mask(mask : Celestine::Mask)
set_mask

Instance methods inherited from module Celestine::Modules::StrokeFill

color : String? color, color=(color : String?) color=, color_interpolation : String? color_interpolation, color_interpolation=(color_interpolation : String?) color_interpolation=, color_interpolation_filters : String? color_interpolation_filters, color_interpolation_filters=(color_interpolation_filters : String?) color_interpolation_filters=, dash_array : Array(Float64) dash_array, dash_array=(dash_array : Array(Float64)) dash_array=, dash_offset : IFNumber? dash_offset, dash_offset=(dash_offset : IFNumber?) dash_offset=, dash_offset_units : String? dash_offset_units, dash_offset_units=(dash_offset_units : String?) dash_offset_units=, fill : String? fill, fill=(fill : String?) fill=, fill_opacity : IFNumber? fill_opacity, fill_opacity=(fill_opacity : IFNumber?) fill_opacity=, fill_rule : Bool fill_rule, fill_rule=(fill_rule : Bool) fill_rule=, line_cap : String? line_cap, line_cap=(line_cap : String?) line_cap=, line_join : String? line_join, line_join=(line_join : String?) line_join=, miter_limit : IFNumber? miter_limit, miter_limit=(miter_limit : IFNumber?) miter_limit=, miter_limit_units : String? miter_limit_units, miter_limit_units=(miter_limit_units : String?) miter_limit_units=, opacity : IFNumber? opacity, opacity=(opacity : IFNumber?) opacity=, set_fill(gradient : Celestine::Gradient)
set_fill(pattern : Celestine::Pattern)
set_fill
, set_stroke(pattern : Celestine::Pattern)
set_stroke(gradient : Celestine::Gradient)
set_stroke
, shape_rendering : String? shape_rendering, shape_rendering=(shape_rendering : String?) shape_rendering=, stroke : String? stroke, stroke=(stroke : String?) stroke=, stroke_fill_attribute(io : IO) stroke_fill_attribute, stroke_opacity : IFNumber? stroke_opacity, stroke_opacity=(stroke_opacity : IFNumber?) stroke_opacity=, stroke_width : IFNumber? stroke_width, stroke_width=(stroke_width : IFNumber?) stroke_width=, stroke_width_units : String? stroke_width_units, stroke_width_units=(stroke_width_units : String?) stroke_width_units=, vector_effect : String? vector_effect, vector_effect=(vector_effect : String?) vector_effect=

Instance methods inherited from module Celestine::Modules::Position

position_attribute(io : IO) position_attribute, x : IFNumber? x, x=(x : IFNumber?) x=, x_units : String? x_units, x_units=(x_units : String?) x_units=, y : IFNumber? y, y=(y : IFNumber?) y=, y_units : String? y_units, y_units=(y_units : String?) y_units=

Instance methods inherited from module Celestine::Modules::Transform

transform(&block : Celestine::Drawable::Transform -> Celestine::Drawable::Transform) transform, transform_attribute(io : IO) transform_attribute

Instance methods inherited from class Celestine::Drawable

class_attribute(io : IO) class_attribute, classes : Array(String) classes, classes=(classes : Array(String)) classes=, custom_attribute(io : IO) custom_attribute, custom_attrs : Hash(String, String) custom_attrs, custom_attrs=(custom_attrs) custom_attrs=, draw(io : IO) : Nil draw, id : String? id, id=(id : String?) id=, id_attribute(io : IO) id_attribute, inner_elements : IO::Memory inner_elements, inner_elements=(inner_elements) inner_elements=, style : Hash(String, String) style, style=(style) style=, style_attribute(io : IO) style_attribute

Instance Method Detail

def dominant_baseline : String? #

Changes where the natural anchor is for the text.

  • Potential Values: auto | text-bottom | alphabetic | ideographic | middle | central | mathematical | hanging | text-top
  • Mozilla SVG Docs

def dominant_baseline=(dominant_baseline : String?) #

Changes where the natural anchor is for the text.

  • Potential Values: auto | text-bottom | alphabetic | ideographic | middle | central | mathematical | hanging | text-top
  • Mozilla SVG Docs

def draw(io : IO) : Nil #
Description copied from class Celestine::Drawable

Main draw method for a drawable. Takes in and interacts with an io.


def dx : IFNumber? #

Shifts the text position horizontally from a previous text element


def dx=(dx : IFNumber?) #

Shifts the text position horizontally from a previous text element


def dx_units : String? #

What kind of unit #dx should use when rendering


def dx_units=(dx_units : String?) #

What kind of unit #dx should use when rendering


def dy : IFNumber? #

Shifts the text position vertically from a previous text element


def dy=(dy : IFNumber?) #

Shifts the text position vertically from a previous text element


def dy_units : String? #

What kind of unit #dy should use when rendering


def dy_units=(dy_units : String?) #

What kind of unit #dy should use when rendering


def font_family : String? #

Changes the font family used.


def font_family=(font_family : String?) #

Changes the font family used.


def font_size : IFNumber? #

Changes the font size used.


def font_size=(font_size : IFNumber?) #

Changes the font size used.


def font_size_adjust : Float64? #

Changes the font size adjustment.


def font_size_adjust=(font_size_adjust : Float64?) #

Changes the font size adjustment.


def font_size_units : String? #

What kind of unit #font_size should use when rendering


def font_size_units=(font_size_units : String?) #

What kind of unit #font_size should use when rendering


def font_stretch : String? #

Changes the font stretch type.


def font_stretch=(font_stretch : String?) #

Changes the font stretch type.


def font_style : String? #

Changes the font style.


def font_style=(font_style : String?) #

Changes the font style.


def font_variant : String? #

Changes the font variant.


def font_variant=(font_variant : String?) #

Changes the font variant.


def font_weight : String? #

Changes the font weight.


def font_weight=(font_weight : String?) #

Changes the font weight.


def length : IFNumber? #

Changes the length of the text.


def length=(length : IFNumber?) #

Changes the length of the text.


def length_adjust : String? #

How the length should be adjusted.


def length_adjust=(length_adjust : String?) #

How the length should be adjusted.


def length_units : String? #

What kind of unit #length should use when rendering


def length_units=(length_units : String?) #

What kind of unit #length should use when rendering


def letter_spacing : IFNumber? #

Changes how far letters are spaced.

TODO Make this SIFNumber? since it can have the string value "normal" as well as numbers :(


def letter_spacing=(letter_spacing : IFNumber?) #

Changes how far letters are spaced.

TODO Make this SIFNumber? since it can have the string value "normal" as well as numbers :(


def letter_spacing_units : String? #

What kind of unit #letter_spacing should use when rendering


def letter_spacing_units=(letter_spacing_units : String?) #

What kind of unit #letter_spacing should use when rendering


def rotate : Array(Float64) #

An array that allows for the rotation of each individual glyph

  • Mozilla SVG Docs note the docs here do not talk about this usage, only on the main element page mentions this

def rotate=(rotate : Array(Float64)) #

An array that allows for the rotation of each individual glyph

  • Mozilla SVG Docs note the docs here do not talk about this usage, only on the main element page mentions this

def text : String? #

The text to be displayed


def text=(text : String?) #

The text to be displayed