class Celestine::Filter::SpecularLighting
inherits Celestine::Filter::Basic
#
Shades an object using specular lighting using the alpha channel as a bump map.
Constants#
DISTANT_NODE_TAG = "feDistantLight"
#
"feDistantLight"
POINT_NODE_TAG = "fePointLight"
#
"fePointLight"
SPOT_NODE_TAG = "feSpotLight"
#
"feSpotLight"
TAG = "feSpecularLighting"
#
"feSpecularLighting"
Methods#
#add_spot_light(x = nil, y = nil, z = nil, points_at_x = nil, points_at_y = nil, points_at_z = nil, specular_exponent = nil, limiting_cone_angle = nil)
#
(x = nil, y = nil, z = nil, points_at_x = nil, points_at_y = nil, points_at_z = nil, specular_exponent = nil, limiting_cone_angle = nil)
module Celestine::Filter::SpecularLighting::Attrs
#
Shades an object using specular lighting using the alpha channel as a bump map.
Included modules
Celestine::Filter::Basic::Attrs