class Celestine::Filter::DropShadow
inherits Celestine::Filter::Basic
#
Adds a drop shadow behind the object
Constants#
TAG = "feDropShadow"
#
"feDropShadow"
Methods#
#dx : IFNumber?
#
: IFNumber?
How much to offset on the x-axis
#dx=(dx : IFNumber?)
#
(dx : IFNumber?)
How much to offset on the x-axis
#dy : IFNumber?
#
: IFNumber?
How much to offset on the y-axis
#dy=(dy : IFNumber?)
#
(dy : IFNumber?)
How much to offset on the y-axis
#standard_deviation : IFNumber?
#
: IFNumber?
The amount of bluring that should occur
#standard_deviation=(standard_deviation : IFNumber?)
#
(standard_deviation : IFNumber?)
The amount of bluring that should occur
#standard_deviation_units : String?
#
: String?
What kind of unit standard_deviation
should use when rendering
#standard_deviation_units=(standard_deviation_units : String?)
#
(standard_deviation_units : String?)
What kind of unit standard_deviation
should use when rendering
module Celestine::Filter::DropShadow::Attrs
#
Adds a drop shadow behind the object